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5e flat footed
5e flat footed










5e flat footed

A creature that makes its save gains immunity to that ashen husk's dehydrating aura ability for 24 hours, although it might still take the nonlethal damage from other sources of heat. A living creature within 10 feet of the ashen husk takes 1d4 points of nonlethal damage from heat each round unless it has at least heat protection level 1 (see page 14), and must make a DC 13 Fortitude save or be dehydrated (sec the dehydrated condition, page 15). COMBATĪshen husks slam their foes with bone-hard limbs, but they expose their real threat against living creatures caught in their dehydrating aura.ĭehydrating Aura (Su): An ashen husk gives off a 10-footradius emanation of dehydrating heat, a deadly threat for creatures that must drink to survive. Sometimes entire caravans go lost, and many of these unfortunate creatures might be seen years later as stumbling corpses with a thirst born in hellish heat. Many ashen husks died of exposure in the open desert when they became lost without water. Ashen husks stand just shy of 6 feet tall, but in their dehydrated state, weigh only about 140 pounds.

5e flat footed

The evidence of their dry death is obvious as a supernatural deliquescent aura. The air around it wavers with a dry, sucking heat, as if the corpse brings with it the soul of the waterless desert.Īshen husks lost their lives to unquenchable thirst. This animated corpse is bone dry, its flesh so desiccated that it appears nearly skeletal. Special Attacks: Create spawn, dehydrating aura Special Qualities: Damage reduction 5/slashing, darkvision 60 ft., undead traits, unholy toughness Saves: Fort +0, Ref -1, Will +3 Abilities: Str 18, Dex 8, Con -, Int -, Wis 10, Cha 15 Skills: - Feats: Toughness Environment: Any warm Organization: Single, pair, or caravan (3-18) Challenge Rating: 3 Treasure: None Alignment: Always neutral evil Advancement: 3-6 HD (Medium) Level Adjustment:. (6 squares can't run) Armor Class: 11 (-1 Dex, +2 natural), touch 9, flatfooted 11 Base Attack/Grapple: +1/+5 Attack: Slam +5 melee (ld6+6) Full Attack: Slam +5 melee (1d6+6) Space/Reach: 5 ft./5 ft. Medium Undead Hit Dice: 2d12+7 (20 hp) Initiative: -1 Speed: 30 ft.












5e flat footed